Building a fantasy top-down game in Python (Part 1)
The map and project setup

Series

The map and project setup

The player, hazards, and sprite animations

Enemy logic and projectile attacks

To recap, we now have A map layout with hazard, enemy, player and coin components Character animations A player that can move and attack Enemies that can chase and attack the player At this point, we could integrate more complex pathfinding alg...
